In-game revenue represents the income generated from transactions occurring within a video game or virtual environment. This can include sales of virtual items, subscriptions, advertising, or fees for accessing certain features. In blockchain-based games, this revenue often involves the exchange of non-fungible tokens (NFTs) or cryptocurrencies.
Context
The concept of in-game revenue has been significantly augmented by the play-to-earn model in blockchain gaming, where players can earn real-world value from their activities and assets. This shift allows players to directly participate in the economic model of the game, creating new income streams for both developers and users. The future of gaming economics is increasingly tied to these decentralized revenue models.
The protocol leveraged Telegram's native distribution to abstract wallet friction, achieving a user scale that redefines Web3 gaming's acquisition funnel.
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