Pixel Streaming is a technology that renders graphics on a remote server and streams the resulting pixels to a client device over a network. This method allows high-fidelity visual content, such as complex 3D applications or games, to be accessed on devices with limited processing power. The client device receives only video frames and sends user input back to the server, creating a remote interaction.
Context
Within the digital asset space, Pixel Streaming can facilitate access to graphically intensive metaverse environments or blockchain-based games without requiring users to own powerful hardware. News reports might discuss how this technology lowers the barrier to entry for users participating in visually rich decentralized experiences. It enables broader accessibility for virtual worlds and interactive digital content, supporting wider adoption of advanced digital environments.
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